Some time in 1993, I decided to start taking this “work” and “career” thing a little bit more seriously than I had been doing. I’d basically been trying for a few years to become a games programmer on the Commodore 64, and when that didn’t pan out – mainly due to interest in the platform drying up – I was left with a set of obsolete skills and no real CV to speak of.

Enter “temping”. Basic data entry, more money than I’d earned so far (although it’s not as much as I earn these days, thanks to inflation it still felt like a serious chunk of dough back then). Read more